Kindred & Laws of the City

Ruling Council

 * Caretaker: Fylakas of CreteFylakas.png

Priscus Council

 * Daeva: Chiara Portelli
 * Gangrel: Mr. Earl
 * Ventrue: Prudence Hastwell
 * Mekhet: Gabriel Cellario
 * Nosferatu: Velia Corvi

Court Positions

 * Seneschal: 
 * Arbiter: Ömür the Savage
 * Sheriff: Mr. Earl
 * Hound:

Known Heads of Covenants

 * Circle of the Crone: Jean-Rène Toussant
 * Lancea Sanctum: Francisco Barossi
 * Carthian Movement: Mr. Earl
 * Invictus: 
 * Ordo Dracul: Athena Floros

Elysium
The Elysium of Naples is The Establishment, it has replaced Castel Nuovo as of December 2018.

Laws of Elysium

 * 1) Elysium is neutral territory for all kindred, regardless of clan, covenant, faith or standing.
 * 2) Hindering a kindred's entry or exit, or forcing their entry or exit, is considered an attack on that kindred.
 * 3) Violence of any kind against another kindred is expressly forbidden and is considered a Sin against the City, punishable by the Master of Elysium or the Prince.
 * 4) The location of Elysium is to be protected. Endangering the Masquerade or drawing undue attention in, at, on the way to or from Elysium is a Sin against the City.
 * 5) The carrying of weapons is permitted but:
 * 6) The laws of the kine must not be seen to be broken, as doing so draws undue attention to Elysium.
 * 7) If the Laws of Elysium are breached with a weapon brought to the location, the breach will be deemed as premeditated.
 * 8) The use of Discipline, Ritual or Devotion without the express consent of the target is considered an attack on that kindred.
 * 9) And this extends to powers and abilities implied but not explicitly listed in the Laws of Elysium.
 * 10) The Master of Elysium has the final word on what is acceptable at Elysium.

Prince's Laws

 * 1) Territories - The Priscus are responsible for managing the portfolio of territory that their clanmates hold. This is to be done in accordance with the will of the Praxis.
 * 2) Creation and Destruction of Kindred is the sole right of the Praxis.
 * 3) Maximum of four ghouls per kindred, one if the regnant is Unbound, and only if granted permission by the Praxis. The actions of ghouls are the responsibility of their regnant
 * 4) The Traditions are Inviolable.
 * 5) Amaranth may be granted as reward to the one who kills a blood-hunted.
 * 6) Kindred must be presented before they slumber in the city for a second time